Lighting and environmental shaders I put together for Demon King.
The terrain uses a custom-created shader driven by vertex colour, using a texture layer system, and auto UV projection. All lighting is baked. Fog cards help provide extra depth to the level.
I also created all other visuals pictured, including modular assets, lava and textures.
Additional props and characters by Meaghan Patrocinio
https://www.artstation.com/megpatz
Level Layout by Alex De Oliveira
You can check out the game here: https://demonkinggame.com/