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Deep Down: Hall of Seeds

My first realtime environment following the game art pipeline. I enjoyed the challenges of creating alien and organic shapes. This environment was entered into the The Rookies world of real-time discoveries environment challenge and recieved and excellence award.
Assets heavily inspired by Andrew Porter's artwork: https://www.artstation.com/artwork/mD6Rq1

Side by side with concept art

Side by side with concept art

Cel Shader: Dark areas of the scene show a desaturated albedo only version, with a blue tint.

Cel Shader: Dark areas of the scene show a desaturated albedo only version, with a blue tint.

I used a procedural texturing pipeline that allows me to change the model after I have textured it

I used a procedural texturing pipeline that allows me to change the model after I have textured it